Neural Rendering & Graphics Engineer

06 ago - Bressanone
European Tech Recruit

ppEuropean Tech Recruit are working closely with a market leading 3D scanning company, based in Bressanone, who are looking for a talented bNeural Rendering Graphics Engineer /bto join their team. /p pIn this role you will join a company that leverage state-of-the-art Computer Vision and Machine Learning algorithms to scan high quality, relightable 3D models of objects and products at scale. /p pYou will develop rendering systems that bridge classical graphics with modern neural techniques, building pipelines for accurate BRDF estimation, differentiable light transport, and neural material synthesis. /p pResponsibilities as bNeural Rendering Graphics Engineer: /b /p ul liDesign and implement BRDF models and material representations, including neural and diffusion-based approaches for material acquisition and synthesis. /li liDevelop differentiable rendering pipelines for inverse problems: material decomposition, relighting, and appearance transfer. /li liBuild diffusion-based rendering pipelines that transform PBR assets into photorealistic imagery. /li liDevelop intrinsic image decomposition models for separating albedo, shading, and material properties from captured images. /li liWork with ML engineers, 3D reconstruction specialists, and software developers to deliver end-to-end solutions. /li liStay current with related graphics research; identify opportunities to integrate new methods into production.



/li liEngage with enterprise clients to understand rendering requirements across diverse use cases (e-commerce, AR/VR, CGI). /li /ul pRequirements: /p ul liStrong foundation in rendering and graphics research, gained through a PhD or Master's degree combined with 3+ years of industry experience. /li liProven track record in modern neural rendering techniques (NeRF, neural materials, inverse rendering). /li liDeep understanding of physically-based rendering: BRDFs (Cook-Torrance, GGX, measured materials), light transport, global illumination. /li liExperience with differentiable rendering frameworks (Mitsuba 3, nvdiffrast, or similar). /li liProficiency in Python; working knowledge of C++ for graphics pipelines. /li liExperience with GPU programming (CUDA, OptiX, or shader languages). /li liBackground in material measurement, gonioreflectometry, or appearance capture. /li liFamiliarity with diffusion models or other generative techniques applied to textures/materials. /li liExperience with real-time engines (Unreal, Unity) or USD/MaterialX pipelines. /li liPublished work or open-source contributions in graphics or neural rendering. /li /ul pBy applying to this role you understand that we may collect your personal data and store and process it on our systems. For more information please see our Privacy Notice ( /p /p #J-18808-Ljbffr

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