07 ago - Italia
Redux Games
The Redux.games team is the creator of My Perfect Hotel, a mobile game that has held top positions in global charts for over three years and has attracted more than 300 million players. In 2025, we launched a new project globally — Lost Prison, an idle RPG.
For which tasks (responsibilities)?
- Design and balance game economy: currencies, resources, consumption loops
- Develop monetization mechanics: IAP, offers, Battle Pass, events
- Analyze key metrics (ARPU, LTV, conversion), generate hypotheses and run A/B tests
- Design progression systems with organic monetization touchpoints
- Write GD documentation, work closely with the team, playtest builds
- Research the market and adjacent genres to find ideas others aren't looking at
- Own your features end-to-end: drive feedback, set up meetings, track results yourself
What kind of professional are we looking for?
- 3+ years in mobile game design, with 2+ years focused on monetization
- You've worked across different genres — you're genuinely curious about games
- You work confidently with data: you read metrics yourself and form your own hypotheses
- You can show real cases of ARPU, conversion, or LTV growth
- You bring ideas proactively — you don't wait to be told what to do
- You move fast: from hypothesis to test in days, not months
Nice to have
- Experience with IDLE games, combat mechanics, or direct character control
- Combined GD / Producer background
- Experience working with UA teams
Why do we enjoy working here?
⏱️ Flexible schedule, no time trackers — we focus on results.
Remote work, with the freedom to step away for personal matters, just give a heads-up and set your status in Slack.
Compensation for training, online English lessons, equipment provided as needed.
21 working days of vacation + 2 days off + 3 sick days, 2-week winter break, plus a bit of extra time off around Easter.
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