28 ago - Italia
HyperVR Games
What are you working on?
- Genres: Simulation, Action, Casual
- Platforms: VR
HyperVR Games is a VR gaming studio and publisher, founded in 2021.
We develop casual VR games that deliver immersive, highly interactive experiences for a broad audience. Our ambition is to become one of the leading creators of premium VR entertainment by combining strong product thinking, fast iteration, and exceptional execution.
Our award-winning title Shave & Stuff received the “Best in Play” award at the Game Developers Conference 2023 and is available on Meta Quest, Pico, and Steam.
As we continue expanding our portfolio, we’re looking for a 3D Animator who can create expressive, memorable character animations while owning the technical side of the animation pipeline - from rigging and Unity integration to optimization and production workflows.
If you're passionate about stylized animation, enjoy solving technical challenges, and want to help shape the quality bar of a growing VR studio, we’d love to hear from you.
For which tasks (responsibilities)?
- Own the animation pipeline for one or more projects.
- Create high-quality stylized character animations.
- Create and maintain rigs, skinning and BlendShapes.
- Integrate animations into Unity.
- Configure Animation Controllers, State Machines and gameplay events.
- Implement technical animation solutions (IK, Ragdolls, secondary motion).
- Review, mentor and provide feedback to internal artists and outsource teams.
- Improve animation workflows, tools and production efficiency.
- Collaborate closely with Product, Art and Engineering.
What kind of professional are we looking for?
Requirements (Mandatory)
- B2 English (spoken and written).
- 3+ years of experience as a 3D Animator in game development.
- Strong proficiency in Blender, Maya,
or 3ds Max.
- Solid experience with Unity animation workflows:
- Animation Controllers
- State Machines
- Mecanim
- Animation Events
- Avatar Masks
- Strong knowledge of rigging, skinning, skeletal animation, and BlendShapes.
- Experience creating expressive stylized character animations with strong posing, timing, and readability.
- Experience integrating, debugging, and optimizing animations in Unity.
- Good understanding of technical animation:
- IK
- Ragdolls
- Secondary motion
- Physics-driven animation
- Understanding of animation optimization and performance constraints for real-time games.
- Ability to own animation tasks independently and collaborate effectively with Artists, Designers, and Developers.
- Facial animation pipeline experience beyond BlendShapes.
- Ability to review animation quality and provide constructive feedback.
Nice to Have
- VR game development experience.
- Motion capture cleanup and retargeting.
- Unity Animation Rigging package experience.
- Experience supervising outsource animation teams.
- Experience with procedural animation systems.
- Basic scripting (C#) for animation workflows and tooling.
What is important for us in a person?
- High ownership and accountability.
- Practical, solution-oriented mindset.
- Open to feedback and iteration.
- Proactive and self-driven.
- Comfortable with ambiguity.
- Curious and willing to experiment.
- Focused on improving product quality, not just completing tasks.
- AI-driven.
- Passionate gamer.
What are the conditions and bonuses?
- Opportunity to work on high-performing projects and bring your vision into new titles;
- Paid vacations: 20 working days per year (according to the labor legislation of Latvia);
- Company events and team-building activities.
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