06 set - Roma
YO IT CONSULTING
ppbJob Title: /b Game Developer /p pbJob Type: /b Contract /p pbLocation: /b Remote /p pbJob Summary: /b Our customer’s team is seeking a Game Tools Modding Engineer with strong rendering and engine-level experience to build high-performance, real-time applications. This role goes beyond gameplay—you’ll work on graphics systems, rendering pipelines, and low-level optimizations using technologies such as DirectX (DX11 and DX12), Vulkan, OpenGL, or similar APIs. /p h3Key Responsibilities /h3 ul liDesign and develop game systems and engine-level features using C++ and game engines. /li liDevelop tools and modding related to games. /li liWork on rendering pipelines, shaders, and real-time graphics systems. /li liOptimize performance across CPU/GPU, memory, and rendering workloads. /li liBuild and extend tools, pipelines, and engine systems to support development. /li liCollaborate with designers, artists, and engineers to deliver high-quality experiences. /li liDebug complex issues related to rendering, performance, and cross-platform compatibility. /li liWrite clean, maintainable, and well-documented code. /li liParticipate in code reviews and contribute to technical decision-making.
/li /ul h3Required Skills And Qualifications /h3 ul li3-6 years of experience in game development or real-time graphics programming. /li liStrong proficiency in C++. /li liHands‑on experience with one or more graphics APIs: DirectX (DX11/12), Vulkan, OpenGL, or Metal. /li liSolid understanding of Rendering pipelines. /li liSolid understanding of Shaders (HLSL/GLSL). /li li3D math and real-time graphics concepts. /li liExperience with Unreal Engine or similar game engines. /li liFamiliarity with performance optimization (CPU/GPU, memory, multithreading). /li liStrong debugging and problem‑solving skills. /li liAbility to work independently in a remote, distributed team. /li /ul h3Preferred Qualifications /h3 ul liExperience with engine customization or low‑level systems development. /li liFamiliarity with profiling tools (RenderDoc, PIX, Nsight, etc.). /li liExperience working on cross-platform or performance‑constrained environments. /li liExposure to tooling, pipelines, or editor extensions. /li liBackground in multiplayer or large-scale systems. /li /ul /p #J-18808-Ljbffr
06 set - Nola
Dv Service & Trade
06 set - Roma
Ro.ma.carni
06 set - Roma
Ro.ma.carni
06 set - Torino
Bruno Lombardi