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Senior Gameplay Designer

Pubblicato il 08-09-2026 - LIGHTSPEED STUDIOS in Venezia

OverviewWe are looking for an experienced and technically skilled gameplay designer to help establish and implement the core gameplay experience of a third person AAA open world action game. Combining both single and multiplayer, this is a hands‑on role that utilizes a combination of Unreal 5 and proprietary technology. Working closely with the Design Director and creative team, you will be the principal gameplay point of contact through pre‑production. As the team size grows, there will be leadership opportunities if desired.
Key Responsibilities
- Design and create gameplay features, systems, and mechanics for a AAA open world game.
- Prototype and iterate within all areas of character, controls, and camera, including melee and ranged combat.
- Implement, fine‑tune, and refine deep game systems that are rewarding, easy to understand, and easy to use.
- Collaborate closely with multidisciplinary teams to create memorable and engaging gameplay that aligns with the creative and holistic direction of the game.
- Design, develop,



and playtest gameplay tools and processes alongside the technical and animation team.
- Work alongside and efficiently communicate with external co‑development teams.

Who We Look For
- Minimum 5+ years of proven experience as a third person gameplay designer.
- Shipped at least one AAA game as a gameplay designer from inception to finish.
- Fluent Unreal engine experience, including blueprints and animation montages.
- Take a holistic approach to design rules and experiences with input and consideration from a multi‑faceted team of contributors, including Tech, Design, UX, Art, etc.
- The ability and desire to work in an extremely creative and collaborative environment.
- Adapt to technical and production constraints and be willing to iterate on your designs as often as needed throughout production.
- Critical thinking, open‑mindedness, resourcefulness, and flexibility.
- Combine passion, skill, and expertise to continually raise the design b

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