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Remote Game Engine Tools & Rendering Engineer

Pubblicato il 06-09-2026 - YO IT CONSULTING in Milano

Job Title:Game Developer
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Job Type:Contract
Location:Remote
Job Summary:Our customer's team is seeking a Game Tools & Modding Engineer with strong rendering and engine-level experience to build high-performance, real-time applications.
This role goes beyond gameplay—you'll work on graphics systems, rendering pipelines, and low-level optimizations using technologies such as DirectX (DX11 and DX12), Vulkan, OpenGL, or similar APIs.
Key Responsibilities
Design and develop game systems and engine-level features using C++ and game engines.
Develop tools and modding related to games.
Work on rendering pipelines, shaders, and real-time graphics systems.
Optimize performance across CPU/GPU, memory, and rendering workloads.
Build and extend tools, pipelines, and engine systems to support development.
Collaborate with designers, artists, and engineers to deliver high-quality experiences.
Debug complex issues related to rendering, performance, and cross-platform compatibility.
Write clean, maintainable, and well-documented code.




Participate in code reviews and contribute to technical decision-making.
Required Skills And Qualifications
3-6 years of experience in game development or real-time graphics programming.
Strong proficiency in C++.
Hands-on experience with one or more graphics APIs: DirectX (DX*****), Vulkan, OpenGL, or Metal.
Solid understanding of Rendering pipelines.
Solid understanding of Shaders (HLSL/GLSL).
3D math and real-time graphics concepts.
Experience with Unreal Engine or similar game engines.
Familiarity with performance optimization (CPU/GPU, memory, multithreading).
Strong debugging and problem-solving skills.
Ability to work independently in a remote, distributed team.
Preferred Qualifications
Experience with engine customization or low-level systems development.
Familiarity with profiling tools (RenderDoc, PIX, Nsight, etc.).
Experience working on cross-platform or performance-constrained environments.
Exposure to tooling, pipelines, or editor extensions.
Background in multiplayer or large-scale systems.
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