23 set - Milano
VOODOO
ph3About Voodoo /h3 pFounded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Paper.io 2, alongside popular apps such as BeReal and Wizz. /p h3Team /h3 pOur Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games. /p pJoining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher. /p pYou will be joining one of our Live Studios, working on bPaper.io2 /b. /p h3Role /h3 pbPaper Party /b is the multiplayer mode of Paper.io 2. We are looking for a dedicated Game Designer to improve the modes we already have and create new ones from scratch. /p pAll modes will keep the Paper universe, camera and controls. Beyond that, there is a lot of creative freedom. You will explore new rules, objectives, win conditions,
pacing and team setups to create a broad range of fun and replayable multiplayer experiences. /p pThis is a hands-on role for someone who enjoys moving quickly from an idea to a playable prototype, testing it and improving it. /p h3You Will /h3 ul liDesign and prototype new gameplay modes /li liImprove existing Paper Party modes /li liDefine simple, readable rules for one-finger controls /li liIterate quickly through testing, feedback and playtests /li liBalance accessibility, competition, pacing and replayability /li liIdentify weak ideas early and confidently cut or reshape them /li liWork closely with the Paper.io 2 team to turn concepts into playable experiences /li liDocument your designs clearly /li liFine-tune modes directly in Unity whenever possible /li /ul h3Profile /h3 ul li5+ years of experience in mobile F2P games, designing new games, gameplay modes or prototypes from scratch /li liExperience shipping player-facing content, ideally in mobile games /li liA strong understanding of multiplayer and competitive gameplay /li liA good sense of pacing, clarity and player motivation /li liA pragmatic and iterative approach: prototype, test, cut and retry /li liThe ability to work independently and take full ownership /li liStrong English communication and collaboration skills /li /ul h3Nice to have /h3 ul liStrong Unity experience /li liAbility to prototype directly in the engine /li liExperience with mobile controls, multiplayer or party games /li liExperience working on live games or live content /li /ul /p #J-18808-Ljbffr
24 set - Cinisello Balsamo
Manpowergroup
24 set - Italia
MAURELLI GROUP
24 set - Italia
AYES - Management & Technology Consulting
24 set - Veneto
Alpinestars