06 ott - Milano
Uyn
Key responsibilities
Model products and objects in 3D, from simple shapes to detailed, production-ready assets.
Create realistic materials and textures (fabric, leather, rubber, metal, plastic).
Set up lighting, cameras and scenes for still images and animations.
Render packshots, lifestyle scenes and 360° views for web, e-commerce and social media.
Prepare optimised assets for real-time use (web viewers, AR, configurators) when needed.
Work with designers, marketing and product teams to understand briefs and meet deadlines.
Keep files, libraries and naming organised so others can reuse your work.
Requirements
[2+] years of experience as a 3D Artist, ideally in product, fashion or sportswear visualisation.
Strong skills in at least one 3D package.
Experience with texturing tools such as Substance 3D Painter / Designer.
Knowledge of a render engine: Redshift, V-Ray, Octane, Cycles or KeyShot.
Basic image editing in Photoshop for retouching and compositing.
A portfolio showing finished 3D work (required with the application).
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