Senior VFX Engineer

09 ott - Bardi
Lever

This is a senior individual contributor role focused on the technology and runtime systems that power real-time visual effects in a major Unity3D game project. You will work at the intersection of VFX, Technical Art, Rendering, and Engineering, turning creative concepts into scalable and production-ready solutions. The role combines shader development, particle systems, GPU-driven effects, runtime architecture, tooling, and performance optimization. You will have significant technical ownership, from rapid prototyping and architectural decisions through to production implementation. Working closely with artists and engineers, you will help balance visual ambition with performance, scalability, and maintainability. This is an opportunity to directly shape the technology that enables high-quality real-time effects across a large game.

Accountabilities
- Develop scalable runtime systems for high-frequency gameplay effects, including pooling, shared emitters, batching, prioritization, and effect budgets.
- Design and implement shaders using HLSL, Shader Graph, Amplify,



or comparable technologies.
- Build and optimize particle-based effects using mesh particles, trails, flipbooks, procedural techniques, and GPU-driven approaches.
- Create artist-facing Unity tools, including custom inspectors, validators, asset processors, batch workflows, and reusable production utilities.
- Optimize VFX for mobile and other performance-constrained platforms, with a focus on GPU performance, memory usage, overdraw, shader complexity, and runtime efficiency.
- Collaborate closely with VFX Artists, Technical Artists, Gameplay Engineers, and Rendering Engineers to translate creative requirements into robust technical solutions.
- Prototype new rendering and VFX approaches, validate their technical feasibility, and bring successful solutions through to production.
- Establish reusable templates, workflows, documentation, and technical standards that improve the efficiency and consistency o

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