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MID/SENIOR GAME DESIGNER

Pubblicato il 10-10-2026 - FutuRats in Torino

About FutuRats: We are a game development studio based in Turin. Already known for our work alongside Slitherine on the Warhammer 40,000: Battlesector franchise, we are currently expanding our team to tackle an exciting new lineup of projects. We are looking for a creative and analytical Game Designer to take ownership of core systems and mechanics.

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WORK ENVIRONMENT & RESPONSIBILITIES
As a Mid/Senior Game Designer, you will be responsible for translating high-level vision into playable, balanced, and highly engaging mechanics. Your day-to-day will involve:

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- System Design & Balancing: Designing complex game systems, economies, and core loops, ensuring they are perfectly balanced and fun.
- Engine Implementation: Getting your hands dirty directly in the engine (Unity/Unreal) to implement, tweak, and iterate on mechanics using visual scripting or configuration tools.
- Documentation: Creating and maintaining clear, concise,



and up-to-date Game Design Documents (GDDs) for the rest of the team.
- Prototyping: Working closely with programmers to rapidly prototype ideas and prove concepts before full production.
- Cross-department Collaboration: Acting as a bridge between programming and art, ensuring mechanics are well communicated and technically feasible within our AGILE framework.

WHO WE'RE LOOKING FOR

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- Experience: 3-5+ years of professional experience as a Game Designer, with at least 1 released commercial game (AA or similar scope preferred).
- Core Skills: Strong analytical skills, excellent grasp of math and probability for game balancing, and a deep understanding of player psychology.
- Engines: Solid, proven hands-on experience with Unity or Unreal Engine. You must be comfortable working inside the editor.
- Mindset: A problem-solving attitude, capable of taking constructive feedback and iterating

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