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Senior Playable Ads Programmer

Pubblicato il 14-10-2026 - Naphora Games Group in Roma

At Naphora Games Group, we’re building more than games, we’re building a global team of ambitious, driven people who are hungry to learn, experiment, and raise the bar for the next generation of games.

Può ottenere maggiori dettagli sulla natura di questa posizione e sui requisiti per i candidati leggendo quanto segue.
We collaborate openly, move fast, and challenge ourselves every day to build better, smarter, and faster.
Our goal is to create world-class games that players around the globe love and remember. If you thrive in a high-performance, ownership-driven environment and want to make a real impact, you’ll fit right in with us.
Role SummaryWe’re looking for a Mid-Senior Playable Programmer / Creative Technical Artist to join our growing team at Naphora Games Group and help us create high-performing playable ads and creative content for our mobile games.
This is a fully remote position open to candidates from any location, with availability to work in alignment with our Saudi Arabia working schedule (Sunday–Thursday, 9:00 AM–5:00 PM KSA time).




The role combines technical development and creative production, using Unity, C#, Luna Playable, and other relevant technologies to build, iterate, and optimize interactive playable experiences and performance-focused video creatives.
Working closely with AI Engineering, Design, Marketing, UA, Product, Art, and Engineering, you’ll be part of a fast-paced environment where rapid experimentation, high-volume testing, and iteration are a big part of how we work.
You’ll also have the opportunity to contribute to our internal creative production and AI-assisted tools and workflows, helping us find faster and more scalable ways to produce and test creatives.
ResponsibilitiesPlayable Development & Prototyping
- Develop and maintain playable ads and gameplay prototypes using Unity, C#, Luna Playable, and other relevant technologies
- Build responsive gameplay interactions, UI flows, animations, visual feedback, and creative eff

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