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Senior Animation Engineer

Pubblicato il 15-10-2026 - Jobgether in Pisa

This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Senior Animation Engineer based in Italy. This is a senior technical role focused on the systems, tools, and technology behind high-quality character animation in a major Unity3D game project. You will work at the intersection of Animation, Technical Art, and Engineering, translating creative requirements into scalable technical solutions. The role combines animation runtime development with advanced areas such as ECS/DOTS, GPU skinning, shaders, deformation, and performance optimization. You will collaborate closely with Animators, Technical Artists, Gameplay Engineers, and Rendering Engineers in a highly collaborative environment. You will have significant ownership over technical R&D;, taking ideas from early prototypes through to robust, production-ready features. The position offers the opportunity to influence animation workflows, tooling, architecture, and technical standards across the wider team.



This is an ideal opportunity for an experienced engineer who enjoys solving complex technical challenges while staying closely connected to the creative side of game development. Accountabilities * Develop, maintain, and optimize animation runtime systems in Unity, including state machines, blend trees, layers, masks, root motion, animation events, and compression. * Design and integrate data-oriented animation solutions using ECS/DOTS, Entities, Jobs, Burst, and baking workflows. * Research and implement advanced animation technologies, including GPU skinning, deformation, compute shaders, vertex shaders, and vertex animation techniques. * Build Unity Editor tools, validators, asset processors, custom workflows, and production utilities that improve the efficiency of animation teams. * Support character rigging, skeleton, skinning, and FBX workflows between DCC tools such as Maya or Blender and Unity. * Profile and optimize animation sys

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