Senior Programmer

16 ott - Milano
Naphora Games Group

At Naphora Games Group, we're building more than games, we're building a global team of ambitious, driven people who are hungry to learn, experiment, and raise the bar for the next generation of games.

Role Summary We're looking for a Mid-Senior Playable Programmer / Creative Technical Artist to join our growing team at Naphora Games Group and help us create high-performing playable ads and creative content for our mobile games. This is a fully remote position open to candidates from any location, with availability to work in alignment with our Saudi Arabia working schedule (Sunday–Thursday, 9:00 AM–5:00 PM KSA time). The role combines technical development and creative production, using Unity, C#, Luna Playable, and other relevant technologies to build, iterate, and optimize interactive playable experiences and performance-focused video creatives.

Working closely with AI Engineering, Design, Marketing, UA, Product, Art, and Engineering, you'll be part of a fast-paced environment where rapid experimentation, high-volume testing, and iteration are a big part of how we work. You'll also have the opportunity to contribute to our internal creative production and AI-assisted tools and workflows, helping us find faster and more scalable ways to produce and test creatives.

Responsibilities Playable Development & Prototyping Develop and maintain playable ads and gameplay prototypes using Unity, C#, Luna Playable, and other relevant technologies Build responsive gameplay interactions, UI flows, animations, visual feedback, and creative effects Rapidly prototype and iterate on gameplay and interactive creative concepts Build reusable gameplay systems, modular templates, components, and scalable architectures Optimize playables for performance, loading time, file size,



and cross-device/platform compatibility Creative Production & Performance Create and iterate on video advertising creatives, gameplay-based videos, and performance marketing assets Produce a high volume of playable and video creative variations for testing Iterate on creatives based on testing results, analytics, and UA performance Experiment with different gameplay concepts, creative formats, hooks, interactions, and technical approaches Support debugging, testing, analytics integrations, creative validation, and quality control AI, Tools & Automation Collaborate with AI Engineers on AI-generated playable, video creative, and automation workflows Help develop, test, validate, and improve internal tools used for playable and creative production Explore AI-assisted development and creative production workflows Experiment with new tools, engines, technologies, and approaches that can improve the speed and scale of creative production Collaboration Work closely with Marketing, UA, Product, Design, Art, AI, and Engineering teams Translate creative concepts into technically feasible and engaging playable experiences Collaborate on creative testing and iteration based on performance data and learnings Success Looks Like Building polished, responsive,



and technically reliable playable ads Producing and iterating on playable and video creatives quickly and at high volume Creating reusable systems and templates that make creative production faster and more scalable Delivering playables that meet performance, loading time, file size, and platform requirements Using creative performance data and testing results to continuously improve concepts and execution Combining strong technical implementation with creative thinking and experimentation Contributing to AI-assisted tools and workflows that improve creative production Collaborating effectively across creative, technical, product, and UA teams Taking strong ownership of creative concepts from prototype through testing and iteration Qualifications 4+ years of experience in Unity game development, technical art, creative development, or a related field Strong proficiency in Unity and C# and/or JavaScript Experience building gameplay systems, prototypes, playable ads, or interactive advertising experiences Strong understanding of mobile optimization, performance, and technical constraints Ability to combine technical implementation with creative thinking and fast prototyping Strong problem-solving, communication, and collaboration skills Premio Points For Experience with Luna Playable and playable ad platforms such as AppLovin, Unity Ads, Meta, or Google Experience creating playable ads, hypercasual/hybrid-casual prototypes, or video creatives for mobile game UA Experience with motion graphics, animation, VFX, shaders, or technical art, using tools such as After Effects, Blender, or Unity Timeline Experience with AI-assisted creative production, automation tools, or workflows A portfolio, GitHub, playable examples, or video creatives demonstrating relevant work

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