23 ott - Italia
Balich Wonder Studio
Job Title: Junior Set Designer
Business Unit: Special
Projects
Employment Type: Full-time,
based at BWS Milan headquarters, with possible international travels
Salary Range: 28.000 – 35.000 euro annual salary, depending on
experience
About Us:
Balich Wonder Studio is an integrated entertainment Group that conceives, produces, and delivers live experiences. We create visionary projects with long-lasting value, from large-scale Ceremonies to immersive shows, events, brand experiences, and destination experiences. With a multicultural team of over 140 individuals from 20 countries, we operate through three divisions and two companies in the Middle East, including our branches in the Kingdom of Saudi Arabia (BWS-KSA) and Dubai, UAE (HQWS), serving the entire MEA Region. In 2023, Balich Wonder Studio was acquired by Banijay to build a Media and Entertainment powerhouse, combining the strengths of an established content group with our pioneering capabilities.
About the role:
The BWS Special Projects Unit
oversees BWS's long-standing projects while leading the creative development
and executive production of new show formats, emotional masterplanning, and
attraction concepts. The Unit operates across multiple disciplines, including:
Destination experiences and theme parks, from emotional
masterplanning to iconic landmarks
Cultural projects and exhibits
Live events and ceremonies
Ticketed shows, based on original IP
Architecture and design of public spaces
Temporary and permanent artistic installations and
exhibitions
We nurture each project from its
earliest conceptual stage, guiding it from an abstract opportunity into a fully
realized production.
Through a step-by-step process, we transform visionary
ideas into tangible, impactful experiences.
The Junior Set Designer is part
of the Design team within the Creative Department, reporting to the Head of
Design and working closely with the Creative Team. The role works mainly on
destination and cultural projects: icons and landmarks, emotional masterplans, immersive exhibitions, permanent and temporary
installations, IP-based ticketed shows,
theme parks.
This is a creative role before a
technical one. The Set Junior Designer generates ideas and helps turn them into
projects, from the first brainstorming session to the creative proposal
presented to the client, through research, sketching, 3D modeling, rendering and AI driven visualization and animation.
Key Responsibilities
Concept & Creative Development
Take part in brainstorming sessions and creative workshops with the Design, Creative and Production teams, bringing original ideas and references.
Turn brainstorming outputs into a creative design proposal, based on strong narratives and spatial storytelling: concepts, moodboards, sketches, 3D views and presentation boards.
Develop ideas aligned with BWS's creative vision, the client's brief and the project's constraints.
Destination & Spatial Design
Contribute to emotional masterplanning for destinations and theme parks: themed areas, attractions, iconic landmarks and visitor routes.
Design icons, landmarks, permanent and temporary installations, exhibits and exhibition spaces.
Model and render in 3D with Rhino and Blender: volumes, spaces, landmarks, installations and sets.
Produce basic technical drawings to support the transition from concept to development.
Visualization & Presentation
Sketch by hand and digitally to explore and communicate ideas in the early phases.
Use AI image and video generation tools for fast explorations, variations and concept visuals.
Prepare presentations, boards and creative materials for bids and client meetings, with clarity and visual quality.
Research & Innovation
Conduct visual, thematic and technical research: references, materials, technologies, trends and benchmarks.
Stay up to date with tools, software and trends in design, AI and live entertainment.
Collaboration
Work closely with multi-disciplinary designers, art directors and creative directors to keep concept and development aligned.
Keep project files, references and archives organized and accessible to the team.
Requirements
Required Skills & Experience
Degree in Set Design, Scenography, Architecture, Exhibition or Interior Design.
1 to 3 years of experience in a studio or agency on immersive experiences, theme parks, exhibits, installations, events or shows.
Strong sketching skills, by hand and digital.
3D modelling and rendering skills in at least one of the following software packages: Rhino with Enscape, Blender, Cinema 4D or 3ds Max.
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