Game Designer (Multiplayer Gameplay Modes) - Paper.Io 2
Pubblicato il 27-10-2026 - VOODOO in Romano di Lombardia
About VoodooVoodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.Non aspetti a candidarsi dopo aver letto questa descrizione: per questa occasione è previsto un elevato volume di candidature.TeamOur Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.You will be joining one of our Live Studios, working on Paper.Io2.RolePaper Party is the multiplayer mode of 2. We are looking for a dedicated Game Designer to improve the modes we already have and create new ones from scratch.All modes will keep the Paper universe, camera and controls. Beyond that,
there is a lot of creative freedom. You will explore new rules, objectives, win conditions, pacing and team setups to create a broad range of fun and replayable multiplayer experiences.You WillDesign and prototype new gameplay modesImprove existing Paper Party modesDefine simple, readable rules for one-finger controlsIterate quickly through testing, feedback and playtestsBalance accessibility, competition, pacing and replayabilityIdentify weak ideas early and confidently cut or reshape themWork closely with the 2 team to turn concepts into playable experiencesDocument your designs clearlyFine-tune modes directly in Unity whenever possibleProfile5+ years of experience in mobile F2P games, designing new games, gameplay modes or prototypes from scratchExperience xysqume shipping player-facing content, ideally in mobile gamesA strong understanding of multiplayer and competitive gameplayA good sense of pacing, clarity and player motivationA pragmatic and iterative approach: prototype, test, cut and retryThe ability to work independently and take full ownershipStrong English communication and collaboration skillsAI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your workNice to haveStrong Unity experienceAbility to prototype directly in the engineExperience with mobile controls, multiplayer or party gamesExperience working on live games or live content#J-18808-Ljbffr
