Hmi Designer
Mirai Robotics is recruiting a HMI Designer in Bari, Italy.
Contract: tempo pieno (hybrid).
Degree level: Not stated.
Language: English.
Work experience: 5+ years in HMI, game UI or mission-critical interface design.
Role responsibilities own the design of Mirai's mission-control interfaces: situational-awareness displays, fleet orchestration and vehicle command views
turn multi-source real-time telemetry and sensor data into displays readable under pressure
design 3 D and geospatial layers for maritime operations and prototype XR concepts
define the HMI design language for dark, information-dense environments
build high-fidelity prototypes and work with engineers on implementation Requirements 5+ years in HMI,
game UI or mission-critical interface design with a portfolio of data-dense real-time systems
strong spatial and map-based design skills
Figma, ideally with Unity, Unreal, Three.js or Web GL prototyping
sensibility shaped by game, simulation or defence/industrial HMI
fluent English
regular presence at the Puglia lab.
XR, shipped game UI, Three.js/Deck.gl/Cesium and human-factors experience preferred. Offer: Hybrid role with regular presence in Italy and remote flexibility, direct collaboration with the autonomy engineering team and authority to define the visual language of a new category of interface.
No application deadline is stated.
Contract: tempo pieno (hybrid).
Degree level: Not stated.
Language: English.
Work experience: 5+ years in HMI, game UI or mission-critical interface design.
Role responsibilities own the design of Mirai's mission-control interfaces: situational-awareness displays, fleet orchestration and vehicle command views
turn multi-source real-time telemetry and sensor data into displays readable under pressure
design 3 D and geospatial layers for maritime operations and prototype XR concepts
define the HMI design language for dark, information-dense environments
build high-fidelity prototypes and work with engineers on implementation Requirements 5+ years in HMI,
game UI or mission-critical interface design with a portfolio of data-dense real-time systems
strong spatial and map-based design skills
Figma, ideally with Unity, Unreal, Three.js or Web GL prototyping
sensibility shaped by game, simulation or defence/industrial HMI
fluent English
regular presence at the Puglia lab.
XR, shipped game UI, Three.js/Deck.gl/Cesium and human-factors experience preferred. Offer: Hybrid role with regular presence in Italy and remote flexibility, direct collaboration with the autonomy engineering team and authority to define the visual language of a new category of interface.
No application deadline is stated.